But its still pretty easy to do with a low risk for the most part. It’s just so risky to implement a voice chat.Yes you can, but its against roblox's TOS so if you get caught you will be banned.
#RED ROBLOX CLOCKWORK HEADPHONES HOW TO#
All it takes is for one kid to say “hey, if you say you’re 14 you get way more features!” and then he can show his friends how to make a new account. This idea is almost not worth discussing.Īnd I doubt an age limit would solve much. I’d much rather they only talked to friends that they know, using something such as skype where I know they aren’t talking to hundreds of different people every day. That might as well be chat roulette without the video. I would’t want my kid playing a voice chat game where they talk with randoms. Why don’t parents let their kids play with older kids? Because the older kids teach them things.
I also don’t want to join a game and have all of my stalkers going “ruk ruk ruk ruk ruk ruk ruk” over my headset. Moderation would be ridiculous, and yes it’s necessary. Besides stress on the server, there are a plethora of issues with a website that would provide voice chat to kids. If you look at ROBLOX’s average user age, this feature is not necessary. Who does moderation trust more? The group of players who reported him, or the one player that got mass reported?Īt this point it’s more an issue of trust than a matter of looking at facts and making a decision - and with people the moderators don’t even know, it’s anyone’s guess as to what happens if someone gets reported for things on voice chat, whether they’re true or not.Īnd then there’s the “issue” that Roblox would like to keep their Trust-E badge, which brings a whole new set of difficulties into this. What, for example, if a group of players decide to target a specific player and report him for making real life threats on voice chat? That player, of course, never said anything like that. Someone could also very easily make all kinds of threats/inappropriate comments/swear on voice chat, and there would be no way to prove that they did.Īnd there’d be a bit of an issue with mobbing. Someone could very easily make a bold claim about someone else and say it happened on voice chat, and there’s no way to prove that they didn’t. That means that the voice chat is very much like any offsite communication: Anything that happens on it didn’t happen in Roblox’s eyes. The main issue is that you can’t moderate it. My guess is though, that anyone to enable voice chat will be prepared for content not as moderateable as text anyway. Networking in a way that it doesn’t hog bandwidthīetter teamwork, and ultimately, better bonding with friends (making a better roblox experience)Īs far as my game, I’m not worried about voice chat being hard to moderate, I’m working on an admin script that essentially gives me an army of moderators to do my bidding, so I can employ them to moderate the chat to my standards. Keeping players’ identity private (simple pitch changer you can slide back and forth to a pitch you are comfortable with) This idea comes mainly from Control, where the majority of players are older than average, and play because it’s a strategy game, but as Control has a RTS camera instead of characters, I get complaints, and general feelings that the game isn’t social enough, so I was thinking… lots of RTSs and Combat games have voice chat, why not roblox?Įasy way to moderate voice chat (suggestions on this?) The reason why I want voice chat is apparent if you’ve ever played a game like PlanetSide2, where you can communicate in real time, while performing complex maneuvers, allowing players to work as a team, and it would also boost how social games that don’t allow characters can be. I would like roblox to support voice chat, which is only enabled for players of an age over and can be disabled by script, or by settings on your acc(or set to friends only hear, etc), the chat would show the name of the player who was chatting while they were chatting, and would optionally have a simple pitch changer that can be disabled?, so that anonymity is preserved, and it’s not invading the policy of forced privacy Roblox has This is my first client feature suggestion, so I’d like it to not be brushed over